An effective two-level proof-number search algorithm

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An effective two-level proof-number search algorithm

The paper presents a new proof-number (PN) search algorithm, called PDS-PN. It is a two-level search (like PN), which performs at the first level a depth-first Proof-number and Disproof-number Search (PDS), and at the second level a bestfirst PN search. Hence, PDS-PN selectively exploits the power of both PN and PDS. Experiments in the domain of Lines of Action are performed. They show that wit...

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Generalized Proof Number Search

We present Generalized Proof Number Search (GPNS), a Proof Number based algorithm able to prove positions in games with multiple outcomes. GPNS is a direct generalization of Proof Number Search (PNS) in the sense that both behave exactly the same way in games with two outcomes. However, GPNS targets a wider class of games. When a game features more than two outcomes, PNS can be used multiple ti...

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PDS-PN: A New Proof-Number Search Algorithm

The paper introduces a new proof-number (PN) search algorithm, called PDS-PN. It is a two-level search, which performs at the first level a depth-first Proof-number and Disproof-number Search (PDS), and at the second level a best-first PN search. First, we thoroughly investigate four established algorithms in the domain of LOA endgame positions: PN, PN, PDS and αβ search. It turns out that PN a...

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Proof-Number Search (PNS) is a powerful method for solving games and game positions. Over the years, the research on PNS has steadily produced new insights and techniques. With multi-core processors becoming established in the recent past, the question of parallelizing PNS has gained new urgency. This article presents a new technique called Randomized Parallel Proof-Number Search (RP–PNS) for p...

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ژورنال

عنوان ژورنال: Theoretical Computer Science

سال: 2004

ISSN: 0304-3975

DOI: 10.1016/j.tcs.2002.10.006